37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraPerformanceSettings.h"
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#include "Engine/PlatformSettings.h"
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//////////////////////////////////////////////////////////////////////
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ULyraPlatformSpecificRenderingSettings::ULyraPlatformSpecificRenderingSettings()
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{
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MobileFrameRateLimits.Append({ 20, 30, 45, 60, 90, 120 });
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}
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const ULyraPlatformSpecificRenderingSettings* ULyraPlatformSpecificRenderingSettings::Get()
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{
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ULyraPlatformSpecificRenderingSettings* Result = UPlatformSettingsManager::Get().GetSettingsForPlatform<ThisClass>();
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check(Result);
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return Result;
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}
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//////////////////////////////////////////////////////////////////////
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ULyraPerformanceSettings::ULyraPerformanceSettings()
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{
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PerPlatformSettings.Initialize(ULyraPlatformSpecificRenderingSettings::StaticClass());
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CategoryName = TEXT("Game");
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DesktopFrameRateLimits.Append({ 30, 60, 120, 144, 160, 165, 180, 200, 240, 360 });
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// Default to all stats are allowed
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FLyraPerformanceStatGroup& StatGroup = UserFacingPerformanceStats.AddDefaulted_GetRef();
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for (ELyraDisplayablePerformanceStat PerfStat : TEnumRange<ELyraDisplayablePerformanceStat>())
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{
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StatGroup.AllowedStats.Add(PerfStat);
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}
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}
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