33 lines
1.0 KiB
INI
33 lines
1.0 KiB
INI
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[XB1 DeviceProfile]
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DeviceType=XB1
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BaseProfileName=
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MeshLODSettings=
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TextureLODSettings=
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; Saves ~4ms
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+CVars = r.AmbientOcclusionLevels=0
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; Saves ~.3ms
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+CVars = r.SceneColorFringeQuality=0
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; Saves ~2ms
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+CVars = r.TranslucencyLightingVolumeDim=32
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; brings the GPU cost from 5ms -> 1.6ms
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+CVars = r.SSR.Quality=2
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+CVars = r.ssr.temporal=1
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+CVars = r.PostProcessAAQuality=3
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+CVars = r.SceneColorFormat=3
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; HZB costs 4ms more RT on Xbox One in Highrise
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+CVars=r.HZBOcclusion=0
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; Use dynamic resolution to get to 60fps (on GPU)
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+CVars=r.DynamicRes.OperationMode=2
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+CVars=r.DynamicRes.FrameTimeBudget=16.66
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+CVars=r.DynamicRes.MaxScreenPercentage=85
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+CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=3.5
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+CVars=r.SecondaryScreenPercentage.GameViewport=83.33
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+CVars=r.TemporalAA.Upsampling=1
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; At smaller screenpercentage, we have ESRAM space for more GBuffers
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+CVars=r.FastVRam.GBufferA=1
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+CVars=r.FastVRam.GBufferC=1
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[XB1_Scorpio DeviceProfile]
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; Let it go all the way to 4K on XB1X when there's enough GPU time
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+CVars=r.DynamicRes.MaxScreenPercentage=100
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