RealtimeStyleTransferRuntime/Source/LyraGame/Weapons/InventoryFragment_ReticleCo...

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Inventory/LyraInventoryItemDefinition.h"
#include "UI/Weapons/LyraReticleWidgetBase.h"
#include "InventoryFragment_ReticleConfig.generated.h"
UCLASS()
class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle)
TArray<TSubclassOf<ULyraReticleWidgetBase>> ReticleWidgets;
};