RealtimeStyleTransferRuntime/Plugins/GameSettings/Source/Public/EditCondition/WhenPlayingAsPrimaryPlayer.h

18 lines
458 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSettingFilterState.h"
#include "Templates/SharedPointer.h"
class ULocalPlayer;
class GAMESETTINGS_API FWhenPlayingAsPrimaryPlayer : public FGameSettingEditCondition
{
public:
static TSharedRef<FWhenPlayingAsPrimaryPlayer> Get();
virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override;
};