64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LyraEditor : ModuleRules
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{
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public LyraEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"LyraEditor"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"PhysicsCore",
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"GameplayTagsEditor",
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"GameplayTasksEditor",
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"GameplayAbilities",
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"GameplayAbilitiesEditor",
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"LyraGame",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"InputCore",
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"Slate",
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"SlateCore",
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"ToolMenus",
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"EditorStyle",
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"DataValidation",
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"MessageLog",
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"Projects",
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"DeveloperToolSettings",
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"CollectionManager",
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"SourceControl",
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"Chaos"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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}
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);
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// Generate compile errors if using DrawDebug functions in test/shipping builds.
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PublicDefinitions.Add("SHIPPING_DRAW_DEBUG_ERROR=1");
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}
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}
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