RealtimeStyleTransferRuntime/Source/LyraEditor/LyraEditor.Build.cs

64 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LyraEditor : ModuleRules
{
public LyraEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
"LyraEditor"
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"PhysicsCore",
"GameplayTagsEditor",
"GameplayTasksEditor",
"GameplayAbilities",
"GameplayAbilitiesEditor",
"LyraGame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"Slate",
"SlateCore",
"ToolMenus",
"EditorStyle",
"DataValidation",
"MessageLog",
"Projects",
"DeveloperToolSettings",
"CollectionManager",
"SourceControl",
"Chaos"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
// Generate compile errors if using DrawDebug functions in test/shipping builds.
PublicDefinitions.Add("SHIPPING_DRAW_DEBUG_ERROR=1");
}
}