28 lines
654 B
C++
28 lines
654 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayEffectExecutionCalculation.h"
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#include "LyraDamageExecution.generated.h"
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/**
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* ULyraDamageExecution
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*
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* Execution used by gameplay effects to apply damage to the health attributes.
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*/
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UCLASS()
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class ULyraDamageExecution : public UGameplayEffectExecutionCalculation
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{
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GENERATED_BODY()
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public:
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ULyraDamageExecution();
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protected:
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virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
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};
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