26 lines
643 B
C++
26 lines
643 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Inventory/LyraInventoryItemDefinition.h"
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#include "Styling/SlateBrush.h"
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#include "InventoryFragment_QuickBarIcon.generated.h"
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UCLASS()
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class UInventoryFragment_QuickBarIcon : public ULyraInventoryItemFragment
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FSlateBrush Brush;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FSlateBrush AmmoBrush;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FText DisplayNameWhenEquipped;
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};
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