37 lines
955 B
C++
37 lines
955 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "GameSettingValueDiscrete.h"
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#include "LyraSettingValueDiscrete_Language.generated.h"
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UCLASS()
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class LYRAGAME_API ULyraSettingValueDiscrete_Language : public UGameSettingValueDiscrete
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{
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GENERATED_BODY()
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public:
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ULyraSettingValueDiscrete_Language();
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/** UGameSettingValue */
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virtual void StoreInitial() override;
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virtual void ResetToDefault() override;
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virtual void RestoreToInitial() override;
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/** UGameSettingValueDiscrete */
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virtual void SetDiscreteOptionByIndex(int32 Index) override;
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virtual int32 GetDiscreteOptionIndex() const override;
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virtual TArray<FText> GetDiscreteOptions() const override;
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protected:
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/** UGameSettingValue */
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virtual void OnInitialized() override;
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virtual void OnApply() override;
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protected:
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TArray<FString> AvailableCultureNames;
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}; |