RealtimeStyleTransferRuntime/Source/LyraGame/UI/LyraGameViewportClient.h

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonGameViewportClient.h"
#include "LyraGameViewportClient.generated.h"
UCLASS(BlueprintType)
class ULyraGameViewportClient : public UCommonGameViewportClient
{
GENERATED_BODY()
public:
ULyraGameViewportClient();
virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override;
};