RealtimeStyleTransferRuntime/Source/LyraGame/UI/PerformanceStats/LyraPerfStatContainerBase.h

38 lines
1020 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "Performance/LyraPerformanceStatTypes.h"
#include "LyraPerfStatContainerBase.generated.h"
/**
* ULyraPerfStatsContainerBase
*
* Panel that contains a set of ULyraPerfStatWidgetBase widgets and manages
* their visibility based on user settings.
*/
UCLASS(Abstract)
class ULyraPerfStatContainerBase : public UCommonUserWidget
{
public:
ULyraPerfStatContainerBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
GENERATED_BODY()
//~UUserWidget interface
virtual void NativeConstruct() override;
virtual void NativeDestruct() override;
//~End of UUserWidget interface
UFUNCTION(BlueprintCallable)
void UpdateVisibilityOfChildren();
protected:
// Are we showing text or graph stats?
UPROPERTY(EditAnywhere, Category=Display)
ELyraStatDisplayMode StatDisplayModeFilter = ELyraStatDisplayMode::TextAndGraph;
};