42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CommonButtonBase.h"
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#include "LyraButtonBase.generated.h"
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UCLASS(Abstract, BlueprintType, Blueprintable)
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class ULyraButtonBase : public UCommonButtonBase
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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void SetButtonText(const FText& InText);
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protected:
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// UUserWidget interface
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virtual void NativePreConstruct() override;
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// End of UUserWidget interface
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// UCommonButtonBase interface
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virtual void UpdateInputActionWidget() override;
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virtual void OnInputMethodChanged(ECommonInputType CurrentInputType) override;
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// End of UCommonButtonBase interface
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void RefreshButtonText();
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UFUNCTION(BlueprintImplementableEvent)
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void UpdateButtonText(const FText& InText);
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UFUNCTION(BlueprintImplementableEvent)
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void UpdateButtonStyle();
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private:
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UPROPERTY(EditAnywhere, Category="Button", meta=(InlineEditConditionToggle))
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uint8 bOverride_ButtonText : 1;
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UPROPERTY(EditAnywhere, Category="Button", meta=( editcondition="bOverride_ButtonText" ))
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FText ButtonText;
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}; |