22 lines
525 B
C++
22 lines
525 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AbilitySystemGlobals.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraAbilitySystemGlobals.generated.h"
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class UObject;
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struct FGameplayEffectContext;
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UCLASS(Config=Game)
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class ULyraAbilitySystemGlobals : public UAbilitySystemGlobals
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{
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GENERATED_UCLASS_BODY()
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//~UAbilitySystemGlobals interface
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virtual FGameplayEffectContext* AllocGameplayEffectContext() const override;
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//~End of UAbilitySystemGlobals interface
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};
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