RealtimeStyleTransferRuntime/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.h

22 lines
525 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AbilitySystemGlobals.h"
#include "UObject/UObjectGlobals.h"
#include "LyraAbilitySystemGlobals.generated.h"
class UObject;
struct FGameplayEffectContext;
UCLASS(Config=Game)
class ULyraAbilitySystemGlobals : public UAbilitySystemGlobals
{
GENERATED_UCLASS_BODY()
//~UAbilitySystemGlobals interface
virtual FGameplayEffectContext* AllocGameplayEffectContext() const override;
//~End of UAbilitySystemGlobals interface
};