38 lines
986 B
C++
38 lines
986 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystem/Abilities/LyraGameplayAbility.h"
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#include "LyraGameplayAbility_FromEquipment.generated.h"
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class ULyraEquipmentInstance;
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class ULyraInventoryItemInstance;
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/**
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* ULyraGameplayAbility_FromEquipment
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*
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* An ability granted by and associated with an equipment instance
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*/
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UCLASS()
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class ULyraGameplayAbility_FromEquipment : public ULyraGameplayAbility
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{
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GENERATED_BODY()
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public:
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ULyraGameplayAbility_FromEquipment(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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UFUNCTION(BlueprintCallable, Category="Lyra|Ability")
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ULyraEquipmentInstance* GetAssociatedEquipment() const;
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UFUNCTION(BlueprintCallable, Category = "Lyra|Ability")
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ULyraInventoryItemInstance* GetAssociatedItem() const;
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#if WITH_EDITOR
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virtual EDataValidationResult IsDataValid(TArray<FText>& ValidationErrors) override;
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#endif
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};
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