RealtimeStyleTransferRuntime/Source/LyraGame/Physics/LyraCollisionChannels.h

27 lines
990 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
/**
* when you modify this, please note that this information can be saved with instances
* also DefaultEngine.ini [/Script/Engine.CollisionProfile] should match with this list
**/
// Trace against Actors/Components which provide interactions.
#define Lyra_TraceChannel_Interaction ECC_GameTraceChannel1
// Trace used by weapons, will hit physics assets instead of capsules
#define Lyra_TraceChannel_Weapon ECC_GameTraceChannel2
// Trace used by by weapons, will hit pawn capsules instead of physics assets
#define Lyra_TraceChannel_Weapon_Capsule ECC_GameTraceChannel3
// Trace used by by weapons, will trace through multiple pawns rather than stopping on the first hit
#define Lyra_TraceChannel_Weapon_Multi ECC_GameTraceChannel4
// Allocated to aim assist by the ShooterCore game feature
// ECC_GameTraceChannel5