RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameEngine.h

23 lines
429 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameEngine.h"
#include "LyraGameEngine.generated.h"
UCLASS()
class ULyraGameEngine : public UGameEngine
{
GENERATED_BODY()
public:
ULyraGameEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
virtual void Init(IEngineLoop* InEngineLoop) override;
};