RealtimeStyleTransferRuntime/Source/LyraServer.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class LyraServerTarget : TargetRules
{
public LyraServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Server;
DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.AddRange(new string[] { "LyraGame" });
LyraGameTarget.ApplySharedLyraTargetSettings(this);
bUseChecksInShipping = true;
}
}