RealtimeStyleTransferRuntime/Source/LyraGame/Character/LyraPawnData.cpp

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraPawnData.h"
#include "GameFramework/Pawn.h"
#include "Character/LyraPawnExtensionComponent.h"
#include "AbilitySystem/LyraAbilitySystemComponent.h"
#include "AbilitySystem/LyraAbilitySet.h"
ULyraPawnData::ULyraPawnData(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PawnClass = nullptr;
InputConfig = nullptr;
DefaultCameraMode = nullptr;
}